Understanding Hypermedia
Hypermedia
is nothing but multimedia, but this time packaged as an educational computer
software where information is presented and student activities are integrated
in a virtual learning environment. Most educational IT applications are
hypermedia and these include:
·Tutorial
software packages
·Simulation instructional games
·Learning project management, and others
The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills.
Characteristics
of hypermedia applications:
1. Learner
control- the learner makes his own decisions on the path, flow of events of
instruction.
2. Learner
wide range of navigation routes- the learner has a wide range of navigation
routes such as by working on concepts he is already familiar with. He may even
follow a linear or logical path, even if the previous activity is
half-completed. He may explore other sections opting to return or complete the
previous activity.
3. Variety
of media- Hypermedia includes more than one media (text, graphics, audio,
animation and video clip) but does not necessarily use all types of media in
one presentation. Since only virtual learning activity takes place, it is important
from the standpoint of the teacher to optimize the learning process by
identifying the characteristics of media application, as well as the advantages
and limitations of such an application.
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